With 17 of experience in high-end game development and cinematic production, my core competencies lie in lighting, rendering, team mentorship, pipeline building, team leadership, and environment modeling. At Bethesda Game Studios, my focus is on bringing fantastical worlds to life, ensuring they resonate with our audience's imaginations. My work is driven by a passion for creating immersive experiences that align with the studio's vision, and I pride myself on contributing to a culture of innovation and artistic excellence.
In my current role, I've had the privilege of leading the lighting department for the renowned titles "The Elder Scrolls VI", "STARFIELD" in 2023 and "STARFIELD: Shattered Space" in 2024. In addition to leading the team, I also serve as the Principal Lighting Artist, helping define the visual quality bar, lighting direction, workflows, and technical standards for the department. My responsibilities include guiding artists through complex lighting scenarios that support narrative, gameplay readability, and worldbuilding, while also remaining hands-on in the creation of visually compelling content.
This role continues to strengthen both my leadership and artistic skills, allowing me to mentor artists, build scalable pipelines, partner across disciplines, and help deliver lighting that supports the emotional tone, atmosphere, and visual identity of each project.