The Elder Scrolls Online: Elsweyr

Using the provided reference and game assets, I recreated all elements to match as close as possible to the game while achieving the hi-res quality we needed for the project. Here are a few select renders showcasing these assets.

Using the provided reference and game assets, I recreated all elements to match as close as possible to the game while achieving the hi-res quality we needed for the project. Here are a few select renders showcasing these assets.

A good chunk of assets were created to fill up the market as well.

A good chunk of assets were created to fill up the market as well.

The Elder Scrolls Online: Elsweyr - Official E3 Cinematic Trailer

• Lead Scene Assembler
• Environment Modeling/Texturing
• Prop Modeling/Texturing
• Set Dressing
• Lighting
• Look Development
• Rendering
• Compositing
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The Elder Scrolls Online: Elsweyr
Studio : Blur
Client : Bethesda Softworks / ZeniMax
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I modeled the entire environment, all of the props, and shards. Andrew Averkin modeled the homes and the ballista prop was modeled offsite.
After modeling the environment and setting it all up, I then did Look Development using Joe Coleman's awesome fires along with Nabil Schiantarelli who comped the look dev shots. I set up the look, feel and light rig to then hand off to the team brought on to bring this to life. This was a major team effort by a small team! Thanks to all who were involved. Some of these shots were taken and completed by other artists.

BIG shout out to CG Supervisor, Sebastian Chort, for kicking major ass and making sure everything worked out in the end. Couldn't have done it without you, man!

Date
June 9, 2019